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Hi Zebadiah, I'm trying to import SmoothSync 3.39 in a project with Mirror 53.0.0 and I am getting a load of errors on the Mirror Example Scene...
Would using PlayerPrefs be a feasible option?
Another question about this, how do you use the score variable in another script? Currently I have the score incremented and declared in a...
private PlayerScript player; private float speed = 5; private float factor = 1.5f; Transform[] myObstacles = new Transform[2]; int...
Awesome!!! Is it just convention to name private variables with an underscore as a prefix? "_points" ? also, would _points have to be public if I...
Thank you so much! That was very helpful and informative. I guess my only other question is when you say: "Can you just increase Speed as...
I'm brand new to C# and Unity, so this is definitely a challenge for me. I've coded a bit with Java but that's it. I'm assuming I have to write...
Yes the background scrolls right now and my character stays in one location with a run animation and can jump and duck(which is all I want right...
Hello, noob here. I'm working on an infinite runner and I'm currently using a scrolling background with a static character, however I would like...