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I got a response. Thank you all. https://forum.unity.com/threads/dynamic-resolution-and-uwp.583933/
@flashframe Thank you! I'll try the following settings, but I can't. the m_gpuFrameTime value is always zero Unity Version 2019.1.10f1...
Hi @chris73it https://docs.unity3d.com/Manual/DynamicResolution.html Unity supports dynamic resolution on Xbox One , PS4, Nintendo Switch, iOS ,...
Hi @florianpenzkofer I according to the official sample test, the m_gpuFrameTime value is always zero...
Supported platforms Unity supports dynamic resolution on Xbox One , PS4, Nintendo Switch, iOS , macOS and tvOS (Metal only), Android (Vulkan...
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hi @aleksandrk According to the official sample test, the m_gpuFrameTime value is always zero...
I am based on the examples provided on the official documentation. https://docs.unity3d.com/Manual/DynamicResolution.html The value of...
By the way, the official manual says it supports UWP and Standalone (DX12).
I am experiencing the same problem on the UWP and Standalone platforms. please help me
Thanks @Soner-Sen Has this problem been solved? Which version is it resolved?
hi @Tautvydas-Zilys i read Dynamic resolution Unity supports dynamic resolution on Xbox One, PS4, Nintendo Switch, iOS/tvOS (Metal only), Android...