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I solved my problem by removing "plugins" until the problem went away -- turned out the culprit was spoiledcat's git for unity. I suspect that...
I sure hate to be a me-too, but... me too. Never had this much trouble with Unity. Unity 2022.3.24f1, Rider (was using a very old version of...
I've added SW2 with the underwater extension to my project, and it looks great ... until I take my character for a swim :-/ Is there any way to...
Any fix for this? Running into this in 2022.3.5f1 (2D Sprite 1.0.0)
What I'm looking for is: a main asset with a few settings (i.e.: a name prefix for the generated assets, a regex for extracting variant, action...
yeah, I know that it involves editor scripting -- and I have written, and have examples of ScriptedImporters, I'm specifically asking about the...
I've got a bunch of sprite assets (ZOMBIES!), which are animated sprites - each has several "actions" (walk, attack, die, etc.). I want to create...
Spriter writes out an XML file, which is easy enough to read and parse -- but I want to treat it as an importable asset, make a custom importer...
I have a whole bunch of assets that were created with Spriter (a pretty much abandoned 2D skeletal animation package). Spriter runtime support...
Ah! I saw that limitation, but I didn't put 2+2 together. I'm in the process of shifting over my animation clips from using...
My animation controller does have multiple clips, but I can see that it's only playing the "idle" clip (progress bar moving across the idle box in...
I'm trying to animate a sprite using the SpriteLibrary and SpriteResolver components. I have an AnimationClip which contains a single track:...
For small teams, up to 5 users, you can still use VS community edition for commercial purposes.
I'm using the new input system, and I have a "Start" UI Button to start my game. I want to know which controller/control scheme activated the...
Did you ever figure out a solution? I'm looking for a similar answer w.r.t. UI Buttons. I have a "start" button, and I want to know which...
I have a bunch of agents walking around a city, when one group meets another on the sidewalk, they tend to cluster and bump each other as they try...
I tried that, but it appears that the sprites are drawn in a separate draw pass, AFTER the text (with the text leaving an "Advance" sized hole for...
Lest this become an a:b problem question, here's what I want to do, rather than what I'm trying to do: I want to display icons for keys "press...
Thanks for the quick response! I was coming back to post that I figured it out, only to see that you had answered the question! (I did have a...
(Admins: I could not post my original message because I included japanese characters in the text ... when I deleted the characters, I was able to...