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Hi there, After fews years without being close to unity, I'm back ...o_O I looking for some answers to my questions. For the first one : what is...
Ok, I tried but nothing change ... I can add other scripts but not the ones I created, so I deduce that it comes from my scripts but I have no...
Hello everyone, For some time I have been developing a unity project. This project is pretty big so this morning I decided to reorganize the...
Ok, I solved the problem: The .net version that I installed is not supported by unity. I have installed connector 6.1.6, problem resolved after...
No one to help me?
Hi everyone, As part of a project, I try to exchange data with a database. I followed a few tutorials / posts on the internet. Unfortunately for...
Do you think, if I sync the rotations it will work?
For rebounds : When I touch the screen, my ball take power and directions. At the end of the touch, the gravity is active and when the ball touch...
I just finished my interpolation, it works very well, it is very fluid. However when my rigidbody makes rebounds it also makes circles. For now, I...
Thank you, it works better! The rebounds of the ball are not fair, the rebounds are much bigger than they should be. The balloons are very jerky...
This is what is tried to do, but not results. if (Vector3.Distance(lastPosition, mouvement) > 0.08f) {...
Hello, I'm creating a game. This game is a mobile balloon throwing game. To move my ball, I use the player's touch screen that I convert to...