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I agree with you, it's too confusing.
Ask here: https://forum.unity.com/forums/timeline.127/
No news :thinking_emoji:
I know about this, last year dark mode for Hub was also showcased and it didn't make into the main release.
As far as I know m_LookAt and m_Follow won't serialize because you can't serialize Transforms:...
Still no dark mode, that's literally the only thing I wanted in Hub 2.0
If you guys are still interested in this, It looks like it was today added into 2019.2 Alpha 8:...
@lukaszunity Any update?
What about a Windows build? Greetings, Jakub
Is it +2019.1? I'm on 2018.3.0f2 and I can't see it. Also it would be really nice if you could include some screenshots of the Quick Search.
https://blogs.unity3d.com/2019/02/14/procedural-stochastic-texturing-in-unity/
https://forum.unity.com/threads/launcher-sunset-2019-1-alpha-10.587575/#post-4178716
Will Hub get a dark mode? I hate when (literally) everything on my PC is using dark mode expect the Hub. I don't want to use it at night because...
Actually when I was writing this I was very wrong. I have an OnMissionEnd() method that I need to call at the end of each mission ending cut-scene...
Hello Sebastien, Are there any plans on supporting a Timeline Signals system version that has signals embedded inside the Timeline asset itself?...
Update: https://forum.unity.com/threads/downgrading-from-2019-1-beta-to-2018-3f2-throws-an-error.622486/#post-4170211 I know that the second...
@phil-Unity So, uhm... any update?
+1, Might be a huge time saver.
Shouldn't the Timeline .playable asset hold all of the signals instead of us having to create and save each signal asset inside the Assets folder?...
Unity 2019.1.0a10 with support for Timeline Events is out.