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@TrevorUnity I know it probably doesn't mean much coming from one dude with little to no activity on here, but given Unity's new "Do less and do...
It is definitely not behavior trees. Agents are given goals and actions, each with a set of preconditions and effects, and based on their...
Thanks for the quick response! When I open the "Cover" scene and press Play, I'm seeing a NullReferenceException with this stack trace:...
Hey Trevor, I'm having some issues getting the "Tactics" sample working — is that still a WIP or does it need extra work to update?
I'm in the planning stages of a game that I want to release on Steam with optional VR compatibility — kind of like Elite: Dangerous, Payday 2,...