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This has been plaguing me/my project for a while. The project was using .NET 3.5. Switching to .NET4 has solved the issue (same performance that I...
Hi llockham-Industries, thanks for your explanation- much appreciated! I have upvoted your bug request so let's hope it gets tackled soon....
@Llockham-Industries Hi, loving your asset but disappointed to see that Single Pass Stereo is not yet supported. I saw you mentioned that you...
Hi lars, My terrain is made up of multiple stitched tiles. I would like to quickly copy Color Map Ultra to all tiles. (They are all configured in...
+1
Konst are you using single pass? multi pass isn't supported
Thanks will investigate
Hi jbooth, Purchased yesterday, enjoying so far! I know a few people have mentioned Amplify integration however rather than integrating with...
Hi there, Do your decals work on Unity terrain? Thanks
I have your wheel controllers strapped to an aircraft :)
Hi NWHCoding, Another bug - I have a basic brakeTorque of 10 always being applied to simulate drive train losses. When I brake hard I apply a...
Hi NWHCoding, just playing with the latest version and still have a few niggles: 1/I use a skinned animation to control my suspension and then...
Hi all, I have recently had an issue where the scene looks fine in the editor but looks very dark in the Oculus when running with Single pass...
Purchased this yesterday, finding it really useful so far. A couple of issues/fixes: 1/ spring.compressionPercent should be 0 when airborne not...
Quick question - Fog seems to use a min radial distance which is quite harsh with visible banding - Is this fog near distance exposed anywhere to...
I read in the beta notes that SpeedTree instancing is now fixed/included? I have downloaded the 5.5 beta and pulled in the accompanying standard...