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Oh wow that's amazing, thank you so much for putting in the effort to bring this to a wider audience! If there's any specific features you / your...
I recently released a package that adds support to Timeline for animating UI Toolkit, you might find it useful:...
@antoine-unity Got two questions regarding optimizations, if you could help me out. First about UsageHints, the documentation says that you shuld...
Good point, will add an option to disable it, thanks!
Thanks! And good idea, initially I thought of producing a warning if a hint that should be turned on but isn't, but yeah I don't see why not just...
Hey everyone, I just released a package that adds support for animating VisualElements with Timeline: https://github.com/mihakrajnc/UITTimeline...
Another solution for this that worked for me, you can call the internal update method with a deltaTime of 10 seconds (or whatever works for you),...
Hey David, I was a bit wrong here, the graphs in the two examples do look different: Using "outputs": [ATTACH] Creating output in...
Hey @DavidGeoffroy, thanks for the feedback, I didn't know about "outputs". Doing it that way fixed the issue, thanks! Just for reference, this is...
Hey, I've encountered a strange bug with timeline, and I'm mostly sure it's not something I'm doing. I managed to boil down an example to this: I...
Ah cool, I edited my answer if anyone comes across it, nice find. I'm also confused why Unity doesn't already support this in it's animation...
Hmm, I'm on Unity 2019.4.18f1 and Timeline 1.2.17. Try to change the false in the TrackClipType attribute to true. Doesn't change anything for me...
We had this same problem, this is actually doable with a custom track and the AnimationLayerMixerPlayable class. Takes a bit of figuring out that...