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Yeap I still have the problem, it's seen to be related to shadow caster attached to transform wich the scale are changed. I have made a simple...
Hello, I'm currently exploring how lighting works in Unity's 2D system. It seems that the color of sprites can range from totally black to...
Hello, I'm exploring the best service and architecture for my multiplayer game. I've been looking into Unity's integrated solution, Netcode for...
Hi, i have a file where I want to store somme data relative to enemies in my game. The file is XML and at start I load those data into my game....
Hi, I wanted to share an issue I encountered while working with Unity's NavMesh and OffMeshLinks and propose a solution that I found. I hope you...
Hello, I'm looking after Performance improvement And I saw that me main task in my scene is to render the camera. In particular I see my two...
Hoo yeap that it!! For now Unity communauty still better than chatGPT. Thank's for your help!!
Hi, I have a class PlayerEntityData wich basicly contain information about the player character. I have a Save and Load system That serialized...
Hello everyone, After some time to just creat all my script in the asset/script directory I took the decision to organise un little bit the...
Hi Thanks for your help, work jsut fine!!
Hi, I'm making a tower defense game and I came to a problem concerning the range of fire of my turret. Turret are made children of a tile map....
I i'm trying to set a float of the animator depending of a [SerializeField]. I use the Animator.SetFloat() which doesn't seem to work properly....
Ok so I came to a solution that I don't really like but it's working. I change how it work, Now this is the player that notify the tower when I...
Ok So after some test, the tower correctly detect enemies layer. The difference between enemies and player is that Enemies don't have rigidbody...
I Geckoo, thanks for your help. Unfortunately OnCollisionEnter() doesn't work neither. I use Collider and rigidbody because I can have multiple...
Hi, I have two object in my game. It's a tower defense game, the first object is a healing tower which heal the player if he is within the range...
Found it, Camera Near Clip plane, I set it to zero and it's work!! [ATTACH]
Ok so I make some testes with other effect and the problem seem to come from Surface option where Surface type is Transparent : [ATTACH] If I...
Another information, If I start playing the game with the gameObject selected then the particules effects are showing but not interly: [ATTACH]...
Hi, I played around with the graphic and light setting a bit during two days to see what's is possible and Now that I start playing again some...