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Hey, I updated to Unity 5.3.1f1 because I want to port game to Apple TV and now i can't successfully build app. I am getting the following...
Thanks, i got it working :) I have one more question, is there any quick and easy way to add progress to LoadLevelAsync? :)
Hey, when i tried to run demo SceneLoader on device, i'm getting (i have build Asset Bundles): [AssetBundleManager] Loading Asset Bundle...