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Excuse the late reply. It was confirmed as a bug by Aras and has since been fixed. The fix is now included in Unity 5.3.5p3
If you check out the video you will see. We look at an empty space in the scene, then move the headset to look at an animating scan, either 1 or...
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Some Profiler screen grabs of the lag issue. Note this happens with 16 scans on screen at once or 1 scan animating. [IMG] [IMG] [IMG]
Well I did have some confirmation by email but nothing publicly. I wonder why? On Tue, Mar 29, 2016 at 2:13 PM, Unity QA <bugs@unity3d.com>...
Any word on this bug confirmation or fix?
Has there been any progress with this bug? Has it been officially confirmed?
Understood. Many thanks for looking into this Jesper.
Hi, Big thanks for the reply. In the bug report project there are no reflection probes and no SSR. SSR when active totally kills the frame rate,...
Someone mentioned by PM this could be a Reflection probe issue (updating in real-time) To confirm, this animation lag has been happening since...
Thanks. I've since figured out how to use Generic mode and using Optimized hierarchy. I needed to setup an Animation controller and have...
Thanks but I could not see "Optimized hierarchy" listed any where. I've just filed a bug report, the example project used the Legacy mode. I...
I've sent you a PM with the project files. I would be happy to share my findings here, or if any mistakes were made on our side with setup so...
"It also appears you are using Legacy mode. The most efficent way to sample lots and complex characters is Generic mode + "Optimized hierarchy" in...
Joachim, many thanks for the reply. "Have you tried turning on GPU skinning in the Player Settings?" Sorry I should have mentioned, GPU skinning...
Hi Unity forum, We've been having some serious issues with playback speed with Unity regarding lots of character meshes on screen at once....
Thanks yes the same, I've tried all settings, problem solved as much as possible. The banding is only evident in low light scenes.
The scene uses linear (always do) and HDR. Cinematic and tone mapping does nothing, as you can see it happens in camera and directly in editor. I...
Thanks for the reply. Yes it will happen in dark scenes. Increasing the resolution does not help.
Can anyone at Unity confirm when this bug will be fixed? It still exists with Unity 5.4.