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[EDIT] If z axis collision doesn't work with the tile map colliders a solution will be to check the collider using GetTile for tile map collisions...
So here are some more images. My tile map 3d colliders have no "edge" option in the inspector. Here is the overlap test. The vector is the...
The collision detection is testing if a tile is "open" for AStar pathing. That is, there no super tile map collider with a layer of WALL and no...
I'm trying to use a tile map with 3d colliders. Is it possible to test for a collision using Physics.OverlapBox? If I turn on is trigger testing...
Couldn't get scriptableobject sprites to draw consistently in a property drawer. The default EditorGUI.ObjectField when large enough to show the...
Finally back to working on maps! Just have to say I LOVE the new collider interface. The get tile method along with tile parameters also...
Another option is to add a plane where you want the particles to stop. Then enable collision on your particle system and drag the plane into the...
After some testing I settled on the XmlSerializer. This allows the use of a scriptableobject for ease of use in the editor but also allows me to...
The issue is saving the character list during gameplay at runtime. Nothing to do with the editor, saving content in the editor is already done...
That video had some nice insights but I still feel like I'm approaching it wrong or maybe backwards? I'd like to have a character as a...
Thanks for the reply. I had seen some scriptableobject talks but not this specific one. I was already leaning toward the jsonutility but was...
Scriptableobjects appear to be great for tossing together things like items and a list of those items. I also use them to create my characters....
How do you save changes to the inventory at runtime? I have a similar setup. But it is useless (as far as I can tell) at runtime. I cannot save...
This worked yesterday before I updated to 5.3.5. I have a range circle with a 2D circle collider with the following settings IsTrigger = true...
Ok, I figured it had something to do with the mesh. I'll go the prefab route. Thank you for the quick response.
EDIT Changed the map collider type to 2D polygon and it works. I do have 3D dice that roll on the map and it would be nice if the 3D version...
Excellent! Thank you.
Random Brush - Feature Request Sorry for the double post but figured I should keep this as a separate item for a reply. Would it be difficult to...
Option 1 I couldn't get the first option to work (might just be me). Option 2 The second option did work, thank you. I thought I had tired this...
Still learning this tool but seems great so far. I am curious how to place a tile without messing up carpet tiles. I have an area of carpet...