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This isn't a Windows 11 issue, I was able to install Unity 2022.3.8f1 on Hub 3.5.1. Maybe it's due to certain internet connections, try using a...
I found this page on unity answers: https://answers.unity.com/questions/1892972/download-failed-error1e000065cipher.html
I got this problem on unity hub 3.4.1
I'm sorry, I don't know what could be wrong. Maybe you should report this as a bug...
Also, if you are using a cable, maybe try Air Link instead?
I'm sorry, I don't know what the problem is. Have you tried restarting your PC? or maybe updating unity to 2021.3.11?
Ok, I did test it, it does seem to work. However, there are slight differences in using Oculus instead of OpenXR. In my test the controllers did...
I think it should work anyway
So, I have not tested it yet but you can just use oculus where I use open xr.
Perhaps your project is not set up properly. Sometimes starting a new project fixes the problem. Make sure that Open XR in the PC tab and Oculus...
Hia, I have a question. Using this code returns this error: Parse error: syntax error, unexpected $end. Any Ideas?
I have a project with multiple types of moving platforms. I would like to know how to keep the player on the moving platforms without restricting...
Interesting... There are a lot of components in unity I've never worked with before, but I'll check it out.
Funny thing, Actually. The night before I had posted this thread I found this issue but ran out of time. the next day, I forgot what the issue was...
I need my enemies to be able to roam and then target the player within range. Not sure if NavMeshAgent is the best way to do that.
I've always used collision detection, and it usually works for most things. tags and layers with collision detection works great in my opinion....
Ok, here. using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour{ // Start is...
I have a script for an enemy. It has the basics, roaming, following the player when in range, and returning to roaming when out of range....
Sorry, I'm kind-of a messy programmer. Also I have no idea how i did not spot that issue. thanks.
This if statement does not trigger, even if the "triggerer" variable is null. (The if statement above it does work.) using System.Collections;...