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I had double clicking on non exception things broken, an dI recently changed the debug level in the build settings [ATTACH] now it works on...
I don´t need this but looks super cool. May be one day I've time to have a look at the details of an FPS.
that video is quite impresive.
This is not a bug, this is a side effect of a poorly implemented system.
TBH, I never thought I was gonna do this, but I've installed U.E. I'm obviously not switching but I'm going to start to mess with it and may be do...
I know its crazy right?, I've also started to think about it for my next project. But all the time spent in this engine, that is no joke. But the...
Using OP's solution. I wrote to him but did not answer back in the days and seems not to visit this forum anymore.
also, when deleting, it forces you to prefab mode, and if your prefab is very complex with a long tree, like a complex UI it LAAAGS, when deleting...
this is driving me mad. Seriously add the option for this to be possible without entering prefab mode. This prefab system feels designed by a...
I was contacted by staff after reporting this issue, they really wherent giving it a **** as they thought this was a low priority thing, yeah...
Ok that is good to hear! This kind of stuff should not take sOOOooOO long to implement. I also miss pretty obvious functionality that is to have...
I I was ready to accept the inspector limitations but the lack of in scene editing is annoying , I believe tho, that this was exposed back in...
I guess this depends a lot on what kind of physics your game relies, in coming from unity 4.7 in 2018.2 I had to reduce the timestep to 1.5 for a...
Pretty annoying, I've been testing in depth with the whole project ported and its ..... many times happening to open the prefab, takes like .......
fix comile errors, its telling you what to do already. Double click on the red warning and it will bring you to the wrong line of code.
and update on my issue, it is fixed in b8, not sure if in b7 too. Sadly the 2018.3 is trashing my prefabs photon views and I can not continue...
switching back to unity 2018.2 restoring a backup. 2018.3 has really messed up prefab management. Just in case I've not left clear enought, the...
Opening same glitched project into beta 7 shw prefabs back in place [ATTACH] notices also the need of unity of adding an animator to everything...
I tried to open the 2018.3 project in unity 2018.2 and the prefabs are totally ***** up. [ATTACH] Even teh yerarchy is totally glitched. Doing...
k, more madness. In beta1 I did foresee that this was gonna happen, a dev posted that this was as "apply all" from the curretn unity... yeah...