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I haven't tested this, but I don't believe the Interactable components have a significant performance impact. you can simply disable the hand...
I believe OnApplicationPause() gets called when the menu button is pressed, so you can use that to pause the game...
Thanks
you can use a custom solution from Unity cloud services, or Microsoft's Playfab or even google firebase & firestore. Not sure which one would suit...
what kinds of interactions do you want to automate ?
There are several text to 3D model generators like: Sloyd - Generate 3D. Fast. 3DFY.ai but I don't believe there is a service that's as good for...
if you can't figure out the issue from the crash log ( also, ChatGPT might help you understand the crash log ) Maybe try to pinpoint the cause: 1....
if I understand correctly, when a user puts an object in the wrong socket, you want it to blink red. First: to detect the correct/wrong socket,...
can you provide more details on what you want to achieve ?
I used one of Unity's XR input systems, and it worked very well, across Quest & PCVR. ( wasn't doing hand tracking )
Yeah, that part definitely need clarification from Unity ( how older installs will be treated ). Either way, this doesn't seem like it's well...
Revenue is calculated for the last 12 months only ( not lifetime ) [ATTACH]
Removing Unity plus is also a bad move, it's really helpful for Indie devs, allowing them to remove the splash screen at much lower cost than...
this can really hurt Hyper Casual games & mobile in general 2-15 cents per download is not a big deal for a pc/console game ( it's similar to...
any updates on this ?
The asset is out https://assetstore.unity.com/packages/tools/utilities/inspector-button-pro-151474 let me know if you want a free promo code
finally the asset is ready :) it's awaiting asset store review if you're interested in a free copy in exchange for an honest review, just let me...
Unless you're using GetComponent in Update(), then you should be good
Yeah, it's usually a good idea to reference the specific components instead of game objects - I used the lastEnabled pattern because the pool I...
Thanks for pointing that out, I'll try to benchmark it & check how slow is Unity when calling OnEnable vs GetComponent Update: Did some research...