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Hello everyone . Does anyone know how to use BuildAssetBundleOptions.DeterministicAssetBundle ? I have this line of code ....
You didn't get the point ... What do you mean by "array square"? An array is like a list of address for those objects that he contains . When...
So Andeee did you get an answer from the development team ?
Do you know what a pointer is ? You have only one object in that array . The second object . If you want to have 2 objects :...
Use lists ....It works pretty the same as arraylist but you must specify the type of objects you will add. using System.Collections.Generic;...
I will be waiting . Thank you !
No one ? :cry:
At least can someone give me a working example with Application.backgroundLoadingPriority ?
I'm trying to use Application.backgroundLoadingPriority but It gives me an error . I tried putting this line of code...
Did you find any answers ? I'm also looking for more info about StreamedScene ,AssetDependencies and asset bundle but I can't find anything .
No one :(( ? This is happening when I try to load a scene that has been build with "BuildPipeline.BuildPlayer " and downloaded with the WWW class.
I get this error m_ThreadCheck !Thread::EqualsCurrentThreadID(m_ThreadID) when I try to load a scene with...
Hollo I have the same problem . Did you find the solution for instantiating prefabs without that pause ? .
You are right if you don't put the style it uses the default style . This is what you want ? public GUIStyle mystyle; void OnGUI()...
Code: If you use a style the contentColor doesn't work . Try this . GUI.contentColor = Color.red; GUILayout.Label("red");...
I use c# and I put all the Variables Initialization inside this 2 functions . void Start() { } void Awake() { }
if (GUI.Button(new Rect(5, 5, 55, 55), "Button")&Event.current.button==0) { DoSomething(); }
Yes if you set the min size at least 400 the ScrollView appears but is not working properly . You scroll the “textArea” not the text inside that...
arraylist and array are not the same . try Transform[] var=new Transform[100]; var = (Transform[])obj2.GetComponentsInChildren(typeof...
Sure I will post a small ex: using UnityEngine; using System.Collections; using System; public class Test : MonoBehaviour { private...