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Will do. Setting the position values didn't have any effect. But there were certain bones' rotation values that I wasn't able to change (I think...
@Cornysam Sorry I'm not quite understanding. Are you saying that the bones' position values in my first/last animation frame need to be equal to...
No worries, ty!
More tinkering: I deleted all of my animations from the animator then removed/re-added the animator component and its still being placed offset...
I made some slight progress with this: Removing and re-adding the collider has fixed the collider position (possibly due to the fact that I...
@Cornysam Friendly reminder about this in case you forgot :)
Amazing, I really appreciate it. This has been a real headache for me
Fwiw, adjusting the Pivot value in the Inspector with the sprite selected doesn't seem to move the collider
I think your second point is likely part of the issue. This is what my sprite editor looks like: https://imgur.com/a/ufbFTMP Only the Skinning...
I'm very new to Unity so this is likely a simple mistake I'm making. The image here shows how far away both my collider and my character's sprites...
For anyone who comes across this in the future: I was able to determine the size by using the collider's "bounds.size" (not the "size" like I was...
Hello, I'm wondering if there's a way to determine the size of a generated character? I'd typically do this by attaching a Renderer component to...