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Your suggestions are very useful. Thanks for reply.
In my game I have a cannon that fires bullets. With the Trail Renderer I can make trails behind the bullets, that's working fine. But what I...
For my android game I have a cannon that shoots bullets from the left to the right. What I would like to have is that when the bullet reaches the...
I was busy with this problem for a couple of hours. Then I posted the problem on this forum and 10 minutes later I saw the solution. There was...
For my Android game I have the next code to move the camera: if(Input.GetTouch(0).deltaPosition.x < 0) { this.transform.position.x -=...
When I look on the forum how this can be done, I always see that it's done with Vector3. But is it also possible without Vector3?
In my Android game I'm using this code to move a camera from one position to another. private var Speed: float = 0.05;...
For my Android game I have made a cannon which you can aim by finger movement on the screen. Somthing like this: function Update () {...
I have created my first cannon with your help. Thank you both for reply!
I'm still trying to make a cannon like the picture above. The first step is to find out how to grab an object with the mouse and move or rotate...
Stupid me! It was my own fault. I was forgotten to delete a piece of code for full screen.
Hi, I have made a webplayer game. When you start the game, a window opens and you can play the game in the window. I have a restart button in...
This is will help me. Thanks for reply.
Is it possible to check what key is pressed every time when the player types a character of his name in the textfield?
Thanks for reply. I'm using javascript. Is there a way to translate it to javascript?
Hi Everybody, In my game there is a GUI textfield where you can fill in your name. What I would like to have is that you only can use the 26...
Hi everybody, What I'm trying to make is a cannon that you can aim with your mouse. Then press the fire button to fire the cannonball. Just as...
Ok, I understand. I have made the shape in Rhino3D and exported it as 3ds which I import in Unity. So I have to set the UV coordinates in Rhino....
I have a question about the projection of a texture on a shape. When I give a shape a texture, this texture is just projected on the shape...
My occlusion culling problem is solved. There was a game object that messed up the occlusion area. I don't know why. Since I removed that game...