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ok this is because I drag and drop the Enemy prefab as a reference to the script because other ways did not work I don't know why. I will be...
[MEDIA] I uploaded the video
Hi, I will try to explain best I can. (Bold font is my code) Enemy has speed 10 public float enemySpeed = 10f; I am adding up 10 from another...
Ok I have solve it. The Enemies height was 6 units but should be 8 same as Agent Height in the Bake. PS. I don't know how to close this thread...
[MEDIA] Maybe this will help ?
Hi, I have a NavMesh problem/bug. Anybody have any ideas why it's happening? "Enemies" stop/stuck on the left side of the stage while on the right...
I have the same issue with my TowerDefense game. On the right hand side the enemies are going normally while on the left one they are stuck just...
The issue about my previous post was about my wrong "interpretation" of some part of the book. But here in this post the main issue is the gold...
First image: Screenshot from the book: [IMG] Second image: from the Git Hub: [IMG] Now I think you understand... Basically the gold variable is...
Ok I found some files on GitHub and I think I found the "problem". Give me one second.
Ok, but i can't share whole code. It has around 350 lines and I'am writing in a different language so it will be very confusing to you. The thing...
you can download this book for free (lol) here (just found it when i was looking for the answer)...
if (towerPrefabToBuild != null) { //If there is no tower in that slot and we have enough gold to build the selected tower: if...
Hi, have anybody got this book? Game Programming with Unity and C#: A Complete Beginner’s Guide Casey Hardman I need some help. I'am doing the...
The book is a: Game Programming with Unity and C#: A Complete Beginner’s Guide Casey Hardman Basically the issue above was just my "reading of...
Thank you it looks like it works now. It doesn't say in the book to put that in the void Start()... I will continue now and hopefully everything...
Hi, I am working with the book (rewrites from the book) but something not working as it should.. using System.Collections; using...