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Many thanks, my coding skills are far from industry standarts, especially to be included in the Unity starter assets codes.(at least for now) I...
Hello I am using Lumion to render 360 degree backdrops for my game and I use Photoshop's Merge to HDR Pro feature to create 32-Bit HDR EXRs from...
Very good! Thank you very much. if it won't be a big trouble for you, can you please share the script?
Thank you Kurt, for a very insightful list of common problems. I hope to ship it for free at Unity Marketplace(if it gets accepted), but first I...
Hello, I am trying to reinvent the Behaviour Tree for my new game. So far, works good for my simple needs. What do you think? [IMG]
Hello, I modified the third person controller provided by Unity to drive NavMeshAgent AI. The old Starter(Standart) Assets had a Third Person AI...
Thanks again PraetorBlue. I will keep that in mind.
Thanks again Kurt-Dekker, You posted another reply while I was responding to your first post. It was just an observation. Your answer seemed a...
Thank you Kurt-Dekker for this great documentation. I LOLed at "Now put yourself in the shoes of the conversion function."
Thank you Praetor Blue. Interestingly, people are more likely to respond to my non-question threads than to my questions. What do you mean by...
Hello, I find it very interesting that, unlike position vectors, rotations can become quite complex easily. A screenshot of the same rotation...
Hello, I am using Speed Tree to model my trees, When I export trees using the native format (.sd) trees work fine but when I export my trees to...
No problem. "Any amount of blendshape breaks the unified normal appearance" is unfortunately correct. [MEDIA] You can try the settings above....
Hello, I am working on an environment and I am modeling my own trees using Treeit. I need to setup billboards for these trees.(for performance) By...
Thanks for the reply, this is same as my above example and not for transparent objects.
Hello, I'm trying to create a specific outline shader(URP) I tried numerous things but I can't achieve this look, (The orange outline of the...
Thanks for the reply Reanimate_L, modified normals above Morpher is ignored by the fbx exporter, and below is modified by Morpher.(3ds Max 2015)...
No one replied at Area Forums so I wrote the script, to copy normals from overlapping vertices from the other mesh....
Thanks for the reply gbolus! It was very helpful. It seems that the Morpher(Blend-shapes) modifier of the 3ds Max (version 2015) breaks the...
Hi, I'm working on a new humanoid and I plan to use Blend-shapes / Morph-targets for the facial expressions of this character. I separated the...