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Maybe by now there is some way to make a silhouette with custom sorting in 2D URP?
I went into the Plasic SCM app and logged into it via Unity ID and the problem really went away.
I will try the options described here https://answers.unity.com/questions/1890967/help-unity-project-wont-open-stuck-on-projectbrows.html and...
After porting a project from LTS version 2020.3.35f to the latest LTS version Unity 2021.3.3f1, it ran very slowly (sometimes compiling for 15...
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Hi all. Is there any way to implement a similar silhouette renderer...
Big thanks!
Perhaps someone else needs. In the project folder Packages/manifest.json change "com.unity.textmeshpro": "3.0.6" to "com.unity.textmeshpro":...
The problem has not been solved, there is still a shift.
I found a possible solution, which is to use AudioPlayer.timeSamples to move more precisely within the track. The documentation says that "Be...
Good day to you all. I encountered a problem when developing a rhythm game. I am loading music with this code: IEnumerator GetTrack (string path)...
Hi all. I've been wanting to enable the flashlight in the Unity app on my phone for a long time, but I can't figure out how to do it. Android 10,...
I'll use the last 14 preview version 2.1.0.
I do have my own ScrollView system, but even if I use the original UnityUI ScrollView and Text has SubMesh, JitterText does not work. Apparently,...
Okay, I don't know what the connection between my generated font and the original LiberationSans font was, but after LiberationSans was removed,...
I temporarily fixed it by reducing the number of characters in the font.
I use a similar code on VertexJitter. My Code public void ChangeColorChars (int pageID, int stepID, Color32 color) { for (int i =...
I realized it was because of the large number of characters in the font, but is there any way to change it? To make sure that SubMesh doesn't...
I use color changes of specific characters as in this lesson [MEDIA] but I also use my own font that creates SubMeshUI and I think that when I...
Anyway, I've got it working, it just looks like a crutch