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Just came to thank you for the code. Cheers!
So no way to play audio in background yet?
Hey Lukaszunity, so after the update, no more of that issue with the scripts compiling but not updating in the editor, I have a bigger problem...
I am glad I found this, this issue made me think I was losing it. I was on 2017.1.1f1 and I just read that it had the bug. I'm updating to...
Solved it, not sure why, but I had to load the AUDIO FILE not as a .WAV which it is, but as a .MPEG. m_acAudioClip = www.GetAudioClip(false,...
Or anyone? Using: WWW clip = new WWW(path) yield return clip myAudioclip = clip Gives me an error that doesn't show anything on the console....
Aurimas, sorry to bother you again, I did get the file down to the original size. Now, how do I get that file from disk to an AudioClip. The info...
Thanks! I'll give it a go
Hi Aurimas, thanks for the reply! do you have a code sample I can work with?
So, I have gone so far as getting the audio clip from a URL with this: m_www = new WWW(m_sWebURL); m_acAudioClip = m_www.GetAudioClip(); Then,...
Delete this, please
I am running the same game on iOS and Android. On iOS it runs at 60 fps, and on Android it runs barely at 25 fps. Why ? does cardboard vr plugin...
Sorry to bump this, but I still haven't found a solution. Anything will help at this point.
I have a VR app meant for iOS and Android devices. When I run it on iOS, it runs smoothly without a single hiccup at 60 FPS (capped at 60 by...
This post can be locked. To whoever is interested, read bellow: My game has hundreds of movable objects, many of which have colliders, all...
I have worked other projects with isVisible and with the position relative to the camera. In the case of the position relative to the camera, I...
Thank you Edy, for your reply. If this is indeed cheaper I will definitely make the change. I'll update this post later on with performance...
@hippocoder But that doesn't mean he isn't right. I have 500 + colliders on my scene, and since its a 2.5D side scroller, a lot of collisions are...
Hello guys, I want someone's input as how to make my project more efficient for mobile. I have a track, composed in 5 lanes, each lane is divided...
SOLVED! admins, you can lock this thread. To whoever had this problem, my solution was this: Lock frame rate and use Vsync... that's it....