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My current issue has been solved, but upon booting up my game everything is pink! My shaders aren't working. Is this to be expected because of...
I think so, in the package manager I see Version 1.8.9.021 Amplify shader editor does not appear in the windows tab.
Hello, I recently updated my project from 2019 to 2021 Unity, and am getting some errors:...
Hey all, I'm deep diving into netcode for my project, a smash bros style fighting game, and rollback netcode is kind of a hot button topic in this...
Then perhaps this is a deficit of information on my part, but all I've read is the normal map data is saved in the red and green channels. I don't...
Ok, what I want is not the normal data encoded in _CameraDepthNormalsTexture. How do I extract that normal texture out of...
Based on your desicription, I need the normal from the scene's opaque objects. But I need a normal map by itself, _CameraDepthNormalsTexture...
Hello everyone, recently I've started using amplify shader graph and learning about the post processing stack. For my project my artist asked me...
Hiya, I could use some assistance with figuring out how to get some maps for the post process layer. I need to be able to get the normal map and...
Okay, so here's what I've run into! I manually update my animation components (by a value of 1/60). I have a point in an animation where it check...
I have an animator who uses blender, and when I imported the model and animations it worked great! But when I wanted to add some animation events...
Hello all, I'm working on a game where I control a characters physics through a script I made rather than rigid body. The characters are 3d models...
So I just field a bug report, seeing that the bug exists in both the latest Unity 5 and Unity 2017. Thanks for the idea! Hopefully this can get...
So, to give a little background, I am making a fighting game. As a part of that, I want to have ultra precise control over the frames of an...
I have an array of AABB box classes I defined (just has 4 floats in it) and when I try changing its values in the animation timeline it's as if...
Basically, I want to make it so every frame, the animations think a static amount of time has passed. Example: I want to make animations update...
Thanks a ton!
Would be very helpful.
I'm back and I went about trying to make a shader that worked off global position. I got frusterated and looked to see if anyone already made one...
Thanks for the info, I'll look into that MaterialPropertyBlock to see if it help with my situation. To further explain my goal, the idea was to be...