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The link you posted works like a charm, I'd rather not make my life more complicated by fighting with deprecated features. Thanks again :)
I kind of went on that route already and thought "this feels too hacky, surely I'm doing something wrong" but one shadow casting directional light...
I'm trying to use the UNITY_LIGHT_ATTENUATION macro but it's not working as (I) expected in the ForwardBase pass. In the ForwardAdd pass it works...