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Excellent! Thank you for this. Is a cloud code admin client the next goal?
Legend! Thanks for being the test dummy
As this is an admin API, is it suggested to route through cloud code, or should we just create limited service account keys?
A nuget would be excellent. I'll sit tight and in the meantime just make my own client :) Thanks for the info!
A direct use case would be when a user creates a level in-game and uploads to UGC, I'd like cloud code to call the Admin api to create a...
Yes! It would be a lovely addition. We have a nice client for standard game calls but are required to write our own http requests for Admin. The...
It would be great if we could DI an IAdminApiClient into our cloud code modules. But alternatively, it would be excellent if we could be given...
I'm finding this discussion frustrating. The original poster had a problem, Unity responded quickly with a standard solution for BaaS - letting...
This looks great! Super happy about the naming standardization.
So this had me running around. In one of my scripts on scene A, I would asynchronously load scene B and the warning was actually being triggered...
I'll be releasing a tutorial shortly on the process. Only asset used was for the IK. You can use fastIK, which is free or the insanely good...
This was just a little distraction while I make my tutorial on IK + procedural. No game unfortunately :(
[MEDIA]
Hope this can help you fully understand how A* pathfinding works :) [MEDIA]
Enjoy guys :)
I'll pop an open license in there tonight. Code is completely open to use in any way. Have fun :)
I built a very fluid controller, for which I have provided the source. The video is here: [MEDIA] (source in description)
Devlog and source in the description. Let me know in the comments what you think and if you have any tips :) [MEDIA]