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Thank you! That's fixed my issue and my game is running smoothly.
I love Unity and think it's a great engine but I don't think it's suited for this task. So I'm going to create my own game.
Thanks. I've used it and it looks like there is a spike in Gfx.WaitForPresent.
I need help. Currently I have an infinite terrain but when new meshes are generated it causes a lag. It is very brief but it is there. I have...
Is this thread still going?
So does everyone have a block class or block data structure? I found data structures quicker to create so i'm thinking of using them but i like...
I have started building my game and I can't believe how fast it is coming together. Thank you so much Unity!
If I create a planetary surface heightmap using libnoise, would I be able to use that heightmap to generate terrain at runtime?
Hi everyone, I am creating a space RTS game and I am looking for a way to generate a random map and then wrap that map around a sphere so that it...
I am working through this tutorial which gives you the basics of an RTS game: http://stormtek.geek.nz/rts_tutorial RTS AI is simply gathering...
I just had to share this. I love love love LOVE Unity. I have been trying to build an RTS game using MegaGlest, which is an open source game...