A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I just switched it to use try, catch, and finally. It works, more or less. The interesting thing is that it didn't catch any exceptions. I went...
That's a good idea and probably the way I should do it. Right now I put the test for the file in an invoke (delay of .1) right before I try to...
So I've got some code that writes out a readme file when the game is first run, and Avast blocks this. I know the file it's blocking so I try to...
Working on it, but it appears to be related to the complexity of the scene. I had a simple project repro for it, but then I deleted other...
I see something similar to this in the editor frequently. All the fonts will disappear until I reload the scene. But I haven't ever seen it start...
In case anyone comes up against this, here's what I'm doing: First on the RectMask2D object I run this code: public void OnEnable() {...
I'm on 2019.4.25f1 (LTS) I just updated to the newest version on TMP but it still has the issue. (2.1.6 from 2.1.4) I'm using nested...
Anyone else notice that TextMeshProUGUIs don't respect RectMask2Ds for the first frame they are enabled? I've got menu's that slide open and the...
Never mind figured it out. Wish there was a delete thread button.
That's what I'm trying to avoid. Doing it that way would require the code to handle each intent individually, rather than being a general solution.
I'm working on a tutorial system for my game. While in a tutorial, pressing most buttons pop-up a message saying "you can't do that in a...
Okay it happened again this time without a crash or a freeze up, and now the hub refuses to run or uninstall, (it complains about the plug in...
Many many years ago I was using FMOD as a standalone, and I remember it encouraged playing multiple sounds through a single 3d source. The idea...
Thanks for the help! I managed to use a system restore point to get everything working working again. I'm still curious about why the profiler...
Will do, they profiler is working fine again, and my frame rate is back up, so that's good. I just wish I could uninstall the hub to do a...
I can get unity itself to run and that seems fine. But the hub is still completely borked.
I noticed performance seemed to be a little low in my game, so I opened the profiler window. Once it opened the framerate immediately dropped to...
Nevermind please delete
Thanks! sorry for being annoying about it. (I did spend a couple hours building a bug example project though) If anyone is reading this trying...
Where is that posted? Maybe you should update the manual? Here https://docs.unity3d.com/Manual/class-QualitySettings.html and here...