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I randomly saw this happen while compiling my project today. I have backups, but I wanted to know what could possibly cause this to happen? Is it...
Incredibly, I've now turned off the setting in both apps... and yet, for some reason, randomly it will auto-refresh. This never happened when...
Came across this and still didn't work after I used all layers and made radius 10000; in case anyone stumbles across this, I finally realized...
There are lots of online texture packers but they always re-arrange the order in some arbitrary order, then provide the ordering info in a JSON or...
Thank you; although that could come in use to someone else, I don't think that is related to what I said. My issue is once I try to play more than...
As I understand, the algorithm would also try to stop the oldest sound. So there is very little chance this is the cause of my problem, since...
I couldn't find anyone else with this issue online. Am I not getting expected behavior? Is it supposed to be able to play multiple simultaneously...
It's just making http calls. There is no need for multithreading in this case. In fact I recently refactored this code to not multithread, after...
I have a weapon sound effect which is in 1 AudioClip. As I understood, the benefit of PlayOneShot is that it's an easy fire-and-forget which will...
Thanks. That's my first time hearing about the job system, but I looked it up and it appears to be specific to multithreading use cases? What if...
For example, I need to generate the zone descriptions before generating the zone mobs. Now imagine I have written some buggy code: I have an...
I have found that UnityWebRequestTexture.GetTexture (and LoadImage, and pretty much every other way of loading images into a texture) is extremely...
It turns out I do have a CinemachineVirtualCamera (or else cinemachineBrain likely wouldn't have worked in the first place). I found it by looking...
I am just trying to change my view distance, just permanently as a constant, not even in code. I found some instructions on how to do it for...
This method only exists for CinemachineVirtualCamera, not for CinemachineBrain Edit: I can access it using...
My solution for now is to check whether the name is empty. The generated textures have no name whereas the ones from an asset in editor will have...
I found the solution seems to be checking texture isReadable bit EDIT: Actually this doesn't work in all cases. Also, the hacky way doesn't work...
I believe I have found/fixed a memory leak in my game by narrowing it down to a line of code causing textures to grow infinitely when doing...
I am not sure exactly what this answer means, but it seems to imply flac isn't actually supported:...
I am not sure what "Added support for importing .flac files" means or how to actually use it in code. I see that AudioType still does not have...