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Thanks for the reply. Sounds good, but I'm not sure how to start fixing this now, since I already have every asset file also in the main branch....
I have project that has server-version(also the main development version), and then iOS and Android client-versions of the same project. I...
Is there easy way to hide/disable all the UNet hlapi deprecation warnings in 2018.4? I know it is necessary to display deprecation warnings to get...
Using the unet gameroom examples, what would be a good way to end the game for a specific player and just remove him from the current gameroom?...
Just to report, the PC version of the store is now performing much better for me and also the mouse over issues seem to be gone! Thank you...
Are you running on a PC or Mac? for me the PC version of the in application asset store (on Windows 7 64bit) is very slow, both network speed and...
The in application asset store browser is acting very slow for me, both in Unity Pro 3.5.7f6, and Unity 4.1.5 free. (Windows 7 64bit, i7...
Ouch! Too bad. Somehow since you can develop Unity games with PC to Mac, I thought the Iphone development would be no different. Guess developing...
Just to clarify something, you don't really need any Mac to develop Unity games for iphone, if you have decent PC and Unity Indie + Iphone basic...
Thanks once again for all the comments and help on the gravity issue, but sadly I just couldn't get the drag rigidbody working. Nevertheless I...
Beginners question on the standard assets and DragRigidbody script, how would one get gravity to take place after you release the mouse button,...
That's amazing stuff! Says one who's used to bake global illumination into textures with mental ray and it can take hours to render. Global...
I have to say that this was a very nice welcoming to the community, thank you everyone for your kind words and good suggestions. VoxelBoy> The...
Thanks HJP and fallingbrickwork. The sound effects used are from www.soundsnap.com and few bought from www.sounddogs.com, and the ambience is...
UPDATE: A playable version is now available: http://www.jepirkola.com/?p=343 PS: I'm running on Vista PC, but I hope the MAC OS X version also...
Thanks everyone. I will hopefully release a playable standalone version today. Little update: Now there's actually a goal in the "game", although...
Hi to the unity community, I'm finishing my first test project with the Unity trial version. It's a simple interactive game scene where you can...