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What I have done, is check my local value to the input value, and only process the send event if they do not match. if (local != tmp_input.text)...
Hi, been messing around with this and it is great for the most part. I was going to extend it for my own use in both graphics and UI, however I...
So I got this demo working simply by adding a model and material with the UAVRender shader in the scene. This allows the shader to process data...
In editor I was not able to get Model Importer working. However simply found you can load any component from a game object this way. I grab the...