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Just change the name inside the PlayerSettings menu.
BScore.text = PlayerPrefs.GetInt("BrickScor") ; ... an e is missing at the end :) and initially you call getfloat then getint setint. try to stay...
The issue disappeared when i changed platforms to webplayer and then to Android again... :confused:
Hello everyone, I encountered the problem that my bake results seem to be very bright when android is the target platform. below are 2...
Okay i reworked the controls and added a decent smooth rotate effect for the camera. Can you recheck how it feels now? is it better or worse? :D...
can you be more precise, what should be different? I mentioned that it doesnt feel 100% right, but I cant figure out where and in what way I need...
This isnt the right place to ask this I guess. But what definetiley should work: Ask the developer of this right on github, he might tell you the...
Hello guys, I wanted to show you a preview of my hobby project on which I'm working from time to time. All assets and code was created by...
this might be the problem... this.transform.position += ((targetVector.transform.position - oldPos) * Time.deltaTime * speed);... why dont you...
this is how it actually works always: set target which is a vector3, then alway rotate towards the target and move your character along its...
http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.StopCoroutine.html theres even an example...
For simple state machine people just use a switch in their update... For a more complex one I would use a baseclass called state which has 2 empty...
Hey, sure i can arrange waypoint min distance and max speed / acceleration / turnspeed for each vehicle. Thats not the problem. I think my problem...
I figured it out. It was easier as expected upon just thinking about it :). heres my solution. void AIRotateTo (Vector3 targetPosition) {...
Okay I applied your suggestion and got slightly better results, but im having a problem inside the loopings, just run the demo and you will...
Hello, I developed an AI that drives spaceships like a player can do, but it works just to "perfect". the AI drivers are simply following the...
Okay I applied some of your hints and updated my example and additionally added an AI, which freaks me out, because its perfect and doesnt fofer...
Hi, im currently making a prototype racing game, like wipeout and Im having trouble finding ressources on how the border collisions are handled...
I would recommend you starting with easier projects. A tycoon game might make more problems on the logic side and as yous aid you dont have much...
no im using sphere collider currently. and i solved the problem. I used translate and thats why it glitched, now Im moving my car with...