A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hope this is worth the necro :) Unity matchtarget seems to look correct only when the fps is capped!!! Put this code in the Start function of...
Created a project with MatchTarget in v2018 and updated to v2019. Discovered that while the MatchTarget seems broken in the Editor, when I Built...
Sorry for the necro but has this been solved yet? I use MatchTarget extensively in 2018 builds and they are just broken in the 2019 version, even...
The sound needs to be played in coroutine. Something like this void Update() { if (playerCharacter.isSwimming) {...
Use FBX for Unity. The pose does not really matter but I personally prefer Original pose, they are usually in T Pose anyway. This is just so that...
I did something very similar when I tried to do ladder climbing for a third person project. Not sure but it seems that the first MatchTarget call...
I don't think MatchTarget is best for the case you are describing. Have you tried LERP (for position) and SLERP (for rotation)? Unfortunately...
I think the best way is to change the animation via a 3d modeling / animating program. If you really need to, you fix the upper body through IK...
Is this like the Resident Evil 1-3 camera? Maybe you can look at Ontriggerenter and Ontriggerexit. You will also need a collider. Good luck!
I am more of an animator than a coder... so a grain of salt. Maybe you can try to call the coroutine from update instead of start. Just add a...
alternatively, you can also use avatar masks in conjunction with a few bools https://unity3d.com/learn/tutorials/topics/animation/avatar-masks
as far as I know, you can only use this for body parts with IK targets. It is very messy doing this with other body parts. it is best to use a 3d...
maybe you need to research on state machines. Enum and Switch will be your new best friends
have you defined the Vector3 positions in the steering wheel that will be the IK targets of your left and right hands? You need to set this up and...
check your animation file. the animation file may be one continuous animation and somewhere in that file maybe a walking animation. simply "cut...
save the transform.rotation of your camera immediately before returning the control of the game to your player and set it as the new rotation.