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It's dangerous to go alone. Take this.
If you found issues in TonyViT's script read this issue and try my simpler version here.
Incredible. Truly forbidden knowledge that should be emblazoned all over Unity documentation. As a Unity "newbie" (2 years in) this has been an...
@Stephan_B OK now trying to import an asset (the attached font) with ligatures and unfortunately I get an empty ligature table. Tested with...
@KrisGayClipwire Import Essential Resources did the trick, thank you!
@Stephan_B Same as @timbo_unity above, upgrading to any of the 3.2.0-pre versions wipes out all my TextMeshProUGUI objects (no characters are...
Throwing my hat in the ring for 2D support, essentially the feature set of https://github.com/h8man/NavMeshPlus: 2D colliders as nav-mesh sources.
Bump on this? I need to define a global sorting order for my sprites and that requires them all being in the same layer. This makes the lighting...
Sometimes I see UI flicker when doing the rebuild async, but calling rebuild upfront *and* after a frame avoids that. So, here's my version:...
Any ETA on version 1.4.0? Seeing the same thing as everyone else—tried 3 different Switch Pro controllers and a variety of configurations.
Oh wow, little clunky but it works now! Thanks for the quick response. That info should probably go right on the front of the asset store readme,...
With the Pro version, I have a simple setup with a SerializedDictionary that should have a list of sprites as its values: [Serializable] public...
[ATTACH] I'm running the latest and greatest beta 2022.1.0b14 but this happens on all versions I've tested. I'm working on a pixel art game with...
Not sure what's going on here, I have one scene with a single light and my character has a shadow caster and everything works perfectly. But in...
Different flavor but same root problem. Major blocker! System.TypeInitializationException: The type initializer for 'System.Random' threw an...