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I have a more stable workaround for anyone who is still having this issue. I got it working using an attribute on top of the class that makes...
Hi @ToastyJ, I'm not sure this is "Easy Roads Mesh Gen" you're talking about because it doesn't have the concept for Terrain mode and Edit mode...
There is a terrain morphing feature, which you can specify how deep you want to carve into the terrain, as long as the height is above zero. In...
Yes, runtime is supported and there is "automatic point control" mode that makes the curves for you.
If you're using URP/HDRP/SRP you might want to go ahead and upgrade the materials to use the appropriate shader. Unity's material upgrade tool...
Hi, could you send a picture of the setup you have and the version of the package you're using? This might be a bug, but also could be some...
From my experience, if you have relatively simple UI it's not much of a problem. If you have a lot of UI however, it is heavy mostly only when it...
Update: replacing SAMPLE_TEXTURE2D_X with SAMPLE_TEXTURE2D and TEXTURE2D_X with TEXTURE2D makes it work. Now anyone know why that is?
Hi, I'm building a post process that takes in an input image and another texture that I need to sample. Now the input image sampling is alright (1...
To your first question: The road on the image is built from predefined pieces or tiles. ERMG is a bit more "organic" in terms of its shapes, so...
That is actually possible. You can sample the road position after a given distance ranging from "0 - <total_road_length>" Add "ERPathTracer"...
Thank you for making this survey. My input was mostly complaining about SRP promoting shader graph and lacking a more programmer-friendly support...
Make sure you have your Update Mode set to Automatic, or after you hit "Snap", update your mesh. If it's not that, maybe it is a bug and you can...
To be honest, crossroads are not very intuitive with this tool, you need to place them in the scene and use the "Snap" button on the last nav...
It's not subdivision, remove "Automatic" update mode. Change it to manual. The tool is trying to figure out the up direction each frame update.
@bugscuffle Will look into the issue, sorry I didn't see the notification sooner.
It was truly an incredible stream, such a great community and amazing host!
Can't wait! Hype Hypeee! :D
Yes, there is a way to close the loop by using the Snap Points (just snap the end point of the road to the starting one). About that parent...
Hello there, You are somewhat right about that. As making videos takes a lot of time from other important activities, such as developing new...