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Confirmed and successfully built.
Attempting to use UBA with a project recently updated to 2021.3.23f1 fails ... most likely because UBA hasn't been updated. Is this the case, or...
Well, this is annoying. The headset was an HTC Vive. I've just built the Windows version again and the callbacks are now firing. The ONLY change...
Thanks; my code is similar: InputTracking.trackingAcquired += TrackingAcquired; InputTracking.trackingLost += TrackingLost; then ... private...
InputTracking is part of Unity, so I posted it here. The SteamVR referenced in my post is the desktop client, not an installed package in the...
Events registered with InputTracking.trackingAcquired (or any of the other InputTracking events) don't fire in a Windows (x64) build but work...
Thanks; it seems to be just the lighting that's messed up, so hopefully not a million miles away...
@rajivrao Thanks for the reply. I haven't submitted a support ticket because I haven't had time to create a sample project showing just the...
Sadly, the same issues for me...
Thanks, much appreciated. I'll give it a try and let you know how it works out.
@ollieblanks @rajivrao Any thoughts on this?
Far too often, on multiple projects, the Android (for Oculus Quest) builds created by UCB are broken with regard to the scene lighting. They often...
Did you resolve this?
Weren't those methods renamed as OnSelectEntered and OnSelectExited?
Isn't it the active loader settings? https://docs.unity3d.com/Packages/com.unity.xr.management@3.0/manual/EndUser.html
Thanks for the quick response @Stephan_B - I'll give that a try. EDIT: That was exactly the problem. Thanks again!
I'm trying to add a fallback font (containing additional glyphs - Hebrew, in this case), and whilst it works for some font sizes, when the...
Did you find a workaround? If only they'd allow icons in any folder and not just Assets\Gizmos! Or can you place them anywhere now?
Can you share the shader? Thanks in advance.
Great news, but is there an eta for when this will be a verified package?