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It seems that I did fix the issue but I disabled both the Dynamic batcher and the SRP batcher. In my case I even had a performance improvement....
I have the same crash on Unity 2021.2.0f1 and I'm using URP 11. (Building for Android 8 on a Pico G2 VR headset) In my case it seems to sometime...
It's not ideal but you can force a crash of your app as a workaround:...
That's how I managed to do it on my side by digging the API (1.19.19): That's probably not the most optimized way, but it's pretty straightforward...