A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Right. You can show the character animating, but all that matters really is the large sphere and what it is hitting
If you are just trying to show someone pushing inside of a sphere while walking, and you want to get the feeling of pushing a heavy sphere, I...
I usually use http://unity3d.com/support/documentation/ScriptReference/Transform.LookAt.html Slap a script on your object and use something...
I may be making this up, but I think I once tried exporting an fbx from maya to Unity, and only got part of the animation to actually play. Turns...
In general, large clipping planes cause rendering issues with any 3d rendering software. Its usually a good practice to restrain the clipping...
I have a scene with a spaceship floating around the Earth. I felt it would be very cool to be able to see details of Earth from Low Earth Orbit...
I can see why they canned the project. That camera just seems unplayable if you move for more than one seconds at a time.
To clarify, how are you animating your model? I'm going to go off the assumption that you are using joints to animate the mesh and you are...
I saw in the Shader Editor Beta 4 video (which was very useful btw!) to have luminance on a shader affect its diffuse. However, is there a way...
I'll look into that and give it a try. Thanks for the right direction!
Although I'm still very new to shaders, I've been trying a few things to learn more. I found the strumpy shader editor and really found it to be...
Ah, something so simple! I tried that before, but a different problem occuring made me think it wasnt the right solution. But since fixing that,...
I have two cameras in my scene of an object floating around a planet. One is rendering nearby objects and the other is rendering the planet and...
I just wanted to respond saying ty Pinkhair. Your shader solved a big problem I was having! Much appreciated :D
Im not using unity 3.0 at work, but I did some testing with it before and noticed directional lights with shadows dont behave nicely with 3.0's...
You need to be a bit more specific by why you mean when you say a light "doesnt work". Is it not lighting as you thought it would? Is it not...
I know this is an older post, but I recently had issues importing an even older project into Unity 2.6 with Maya 2011 installed. Paulius's...
Honestly, the size of a texture greatly varies depending on what its used for. A texture could be for a massive backdrop, but doesnt need to be...
Since unity doesnt have morph animations (at least not easily out of maya) you'll have to use bones to animate things. Judging by the verticies...
You could simply assign each model to use the same textures, but thats not the automatic method you are asking for. The truth is that even...