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Thank you for this! Worked immediately by following the instructions in the first post and using Unity 2020.3.1f1 LTS.
I have the same issue with Unity 2017.4.0 and blank project. 7-12 seconds startup on iOS. 1-2 seconds on Android. Just opened a bug in the issue...
Thanks for the answer! Do you mind elaborating on "DrawTexture uses a more efficient way to render geometry?" What is the way, and is there a way...
I just had a similar issue after updating VS 2017 today. The fix: 1. Navigate to your VS folder and find this subfolder e.g. C:\Program Files...
Indeed! I found it very useful today! thanks for answering!