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This is what is confusing me on that page: "Furthermore, you may even want to load assets from a separate file or URL to reduce initial download...
I guess I was confused on the nature of "Resources" folder - It said something about them not downloading with the rest of the assets on webplayer.
Here's my specific problem - I want to have a standard System.Object class that automatically acquires a link to a specific ScriptableObject...
Is it Application.dataPath? I'm somewhat confused about what it says about a few platforms: Web player: The absolute url to the player data...
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you,...
I'm not absolutely sure the bones always export in the same order, but I'm going to guess they do. Say I have my main skeleton object. It comes...
It's easier than you think... You simply child the "Mesh" part of the "pants" to the main gameobject you want to be your skeleton. Then you...
Your problem with importing cubes into Unity might be that you have them set for sharp edges in Blender which won't import into Unity without...
Hmmm... well, I just baked some normals in Blender 2.72 and they seem to be working fine (unmodified) in Unity 5.02: [IMG]
There's no universal scheme for normal maps. I believe I've encountered this problem before and it has something to do with blender using a...
Minecraft only updates water blocks if something changes. One of the optimizations of Minecraft is there is no such thing as limited quantities...
I'm working on a special custom inspector class that has a MonoBehaviour Editor class that creates Monobehaviour Editor children editors which...
Hello game enthusiasts - I'm here to bring you a new asset to simplify your workflow: a highly customizable "Tab Menu" Control with a fully custom...