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Here's the thing with Prefabs and editor extensions. I've seen nested prefab work arounds. I built a scene based prefab-like system to handle...
Since it's been 2 years since I last asked about this, and seeing as how there is no progress here. I have just one very simple serious question...
Bug filed here! https://fogbugz.unity3d.com/default.asp?729556_q4db50ud0nug1nj9
saw this note in the 5.2 release notes: iOS/IL2CPP: Enable generic sharing for types and methods whose generic parameters have constraints Is...
Yikes. Enable and disable have never cleared state on monoBehaviours or models for us... We use enabling and disabling heavily for our project...
Bug filed. Please let me know if this does the trick https://fogbugz.unity3d.com/default.asp?722433_jum4fdohvmj7pdqe
Sweet! Where is the intermediate IL spit out when building on OSX for iOS?
This may be a regression but the last version we tested this on was a few versions ago. The problem we continually run into with Unity bugs...
Also, this is happening in a using block as well. Both the "try/finally" block and and the "using" are in iterator methods that use yield and...
We are getting "use of undeclared label" errors now for IL2CPP compiling to iOS with code written in C#. We are presently Unity 5.1.3, but we...
I can see why I "shouldn't" but unity lets you without problem, and I have been doing it this way for years. I only started questioning the...
Hi all, I have a prefab that essentially is just a lookup table for other prefabs: OrbPrefabTable -List<int> Ids -List<GameObject> Prefabs...
This only affects people who are still trying to do tangent space operations, but the code should normalize the vectors before construction So,...
I spent a few days on this and with some help from Unity, I was able to rework things. In a nutshell, I had to basically define my own _GI...
I am submitting my project as a bug. It takes forever to build locally. Generics worked totally fine with mono AOT. I hope Unity sees this as...
Oops! Fixed
Here, I posted what we did for unity 4.5+ and it works perfectly. However, this is broken on Unity 5....
We spent months hand optimizing these shaders for gles 2.0 devices, and they scream on Unity 4.5+...
I've been building webgl for 20 minutes now locally. opt.exe llvm.exe are going CPU crazy. What types of code constructs affect build times. I...
I'm having trouble getting any custom lighting model to work for surface shaders in 5.0. Unless I'm screwing something up, nothing is working for me.