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Hi, I am currently working on a game, that involves having multiple weapons. I want the player to be able to select these with the 1,2,3... Keys....
Hi, where do I get gunshot sounds? I can only find sounds that either don't fit in my game, or that have really bad quality? Currently I'm...
Thank you for this extensive answer. It helped me a lot :)
So I have a Script, where an object is moved via SmoothDamp. In another part of it, I modify the Velocity parameter, to simulate some kind of...
And one more Question: I realized, that when the object is not changing its state (eg. Position) It does not show me any Contact points. Can I...
So here they solved it perfectly: http://answers.unity3d.com/questions/405737/c-wait-x-seconds-in-code-before-continue-in-code.html
Hi, I am currently having the issue, that I am moving a Cube with Vector3.SmoothDamp, but it always stops at like 2.99999 instead of the Target,...
Now that I see this I don't see how I didn't find it.:) But would it check every single one within one frame?
Hi, my problem is, that I have a mouselook script, and when I move the Inspector transform position of the player Changes(What you can see in the...
Hi, I want to check if any of the contact points of a collision are below a certain y coordinate. I just don't exactly know how to do that. I...
Hi, I have a problem with Input Axis: I've implemented crouching by simply setting the character controllers height. When I start to crouch...
I think the main difference is, that SimpleMove adds and extra *Time.deltaTime in.(move(movementDirection * Time.deltaTime);
The Script is attached to a Camera. I also have a collider attached to the ground.
Hi, I am currently programming something to place objects ingame. But i have a problem with raycasting: RaycastHit hit; Ray placementRay = new...
I'll check it out. thanks :)
Hey there, I'm currently working on a project and wanted to make my AI see worse in the dark. How would I check how dark the player is? ~Glenn
So i now added another V3 only for the X axis and now it works fine. Thanks!
Hi, I have a problem with using the eulerAngles: I have this Script: rotation.x += -Input.GetAxis("Mouse Y") * 10f; rotation.x =...
Thanks! This is exactly what i was trying to do!
So, why is this not working? rotateX = Input.GetAxis ("Mouse Y"); float clamped = Mathf.Clamp (rotateX, -85, 85);...