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Lets say I'd like to mask only half of my arm (upperarm for example), how can I do this if the body mask only allows rough masking of the entire arm?
Its working for me, but It doesnt matter anymore. I find out its due to mecanim. Mecanim cant directly take the rotation on a hand bone around its...
I am having exactly the same problem! I have no clue why Mecanim doesnt allow you to just use the transform mask on a humanoid rig. Atleast give...
Hey, Ive been trying to get my humanoid rig working for the last few days, but it just wont work. My workflow: 1. Create the animation in blender...
Ive used unity for quite a while now and a big plus is that it has many features that allow you to easily implement new stuff into your game. The...
Hello, is there a way to check if a specific trigger is triggered? For example I have a quite big sphere collider around my character which is a...
I was thinking about zombie hordes wandering around, attacking a target, following noises etc.. As you can imagine, there is a lot of scrambling...
Thanks for your reply, but its not about how, its more about why and if its still neccessary with the navigation system that already handles...
Ok, first I must admit that the unity navigation system is quite handy, but I am curious if flocking is still a thing. If I have a lot of npcs...
Hello, I ve made a small inventory using the new UI. The slots where the items are put into are rectangles. I want the slot my mouse is above to...
After changing my keyboard twice, it worked. Thanks for your help anyways!
Hello,I encountered a strange problem with Input.GetKey.. I put Input.GetKey into update. If the key is pressed, it sets a bool to true, if not it...