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On line 46 you set c as 1 and on line 51 you have a while c == 1 without ever changing c from 1. Not sure if this is causing the problem.
If you're using a rigging system instead of a sprite sheet and have the hair, eyes, armor, etc. as children of the main character sprite, they...
I'd advise looking into procedural mesh generation and vertex shading. A lot more difficult to implement than basic prefabs, unfortunately, but it...
In my (fairly limited) experience you'll mostly use rotation to animate more realistic (i.e. all body parts are connected) sprites, while a...
You could try adjusting the size of the camera bounds to match the scene, but that would adjust the zoom as well, so it could get kind of...
I am interested in making a 2-dimensional game with destructible terrain, but first I'd prefer to learn all I'll need to know in order to build...
I have some very basic understanding of how this works in terms of generating the mesh and things like that, but I don't really understand how the...
Alright. Thank you for the advice.
Hello. I was trying to work on a voxel-based 2D game with multiple types of voxel. I can make an array which tells what block type is where, but I...