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So in April 2022 I moved a small 2019 project to 2021.3? and it was horrible and I reverted. I experienced all the issues mentioned in these last...
Deleting the old content is a terrible idea. I virtually never search the forums for help. I google like most people and most of the time you get...
Upgraded from 2019 LTS to 2021 LTS yesterday. I feel like it was a mistake. Everything is slower. The Tilemap tools are still garbage after how...
Same question. Bump. Seems that you'd need to maybe alter the TMP rect or something to a whole number? If you justify the text left or right it...
Yeah except what’s there isn’t really good and there are things like the above feature that are extremely basic and necessary to production, non...
I reached out to Unity on Twitter about it and a patch showed up a day later: https://github.com/Unity-Technologies/2d-extras/tree/layerbrush...
I just meant different tile maps ie: one for background, foreground, what you walk on, objects/prefabs, etc. Purely a workflow thing when you want...
With a Tilemap you can select an area of tiles and move them and that's great, for that tilemap layer. If you have multiple layers is there any...
Quick question on the Switch Pro Controller. I set up a base Gamepad Template and the Xbox Elite, PS4 and some random Logitech Gamepad all work...
I could just be missing something.... But is there any way to make the Tilemap Focus setting in the Scene view stay set to what you select? It...
Here's basically the solution I found and it's obv if you think about it. Whatever size tile atlas you are using, just be sure to fill it all in...
This issue is horrible. Just updated to 2018.3.14f1 It makes tiles unworkable imo. Two things happen...You update your source texture to add new...
FYI, to help on the above issue. It plagued me for a week (iOS11 was fine, iOS 12 was not). Not Unity's problem, but an issue with the trust level...
FWIW I get the same two iphone device error log in Xcode as mentioned in the first post: https://forums.developer.apple.com/thread/106711 kernel...
Still cannot deploy to device with iOS 12. Latest 2017 and 2018 versions give the error 3 posts up (Denied launch request). Devices with iOS11 are...
Cool, thanks. I'll update to 2018 when I get home tonight and re-test. I had no reason to be on 2017 but no real reason to move to 2018 yet, either.
Having an issue with Unity 2017.4.11f1 and Xcode 10.1 and iOS12 on an iPhone X. I get the following error when Xcode tries to run the app on...
@Tautvydas-Zilys Any chance this ever works on Mono backend? On 2017.3+ and OSX build, the memory profiler causes the spp to crash as soon as you...
I can't pass the full project and it's likely too complex to make a smaller test case (will see if I have time). Question: For a specific task,...
Whenever I kick off a lighting thread via this line: lightTask2 = Task.Run(chunkRenderer.BuildAndLight).ContinueWith(CheckThread2Status); This...