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@Tautvydas-Zilys - Thank you so much for the fast response! I am going to start working on shuffling our libraries around and combining the...
I am working on an application that uses several managed and native libraries. In Unity we have a Plugins folder that contains subfolders by...
@PanthenEye - thanks, but we tried that. Unfortunately, the inspector wont show because of how they lock it down to just a few types (Vector2,...
Hello. I am trying to make a ValueInput use a struct and show a custom inspector -- pretty much just like how a Vector3 is displayed: [ATTACH]...
I just gave it a try in our pinball app, and no more stuck flippers. It's like night and day. Will continue to test!
@KevinWelton, I see 2022.1.0b6 is out. Not seeing anything in the release notes that mention this fix. Should we still try this version?
@jhno228 - I am doing active dev on an M1 and have had this issue for a while now (on my intel too). We are working on a pinball project and have...
I think this post is the same issue: https://forum.unity.com/threads/sticky-keyboard-input-keys-get-stuck-in-down-state.1196482/#post-7707436
I have a ValueInput that I would like to be a list of components that extend an interface: var components =...
Never mind, I just found this post: https://forum.unity.com/threads/additional-editor-assemblies-are-not-detected-correctly.1197328/ I added...
I'm struggling trying to get a custom unit widget to work. I have a custom unit called `LampGroupUnit` that works fine. I then created a simple...
Same issue here! Just found this thread after initially posting here:...
@ManuelRauber, I believe you're looking at the old documentation....
We have this same exact issue. It happens on Intel and M1 and on 2021.2 and the new 2022.1. We noticed we would get `ActionStarted` and...
We have been working on making Visual Pinball Engine cross platform. We added support for OSX, and then started working on Linux. Our plugin...
Hello. Any estimate on when 0.11.0 will be released?