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Truly sad. I've created five games over the years using Unity and all are on Steam and my latest one did ok for a solo dev. I've been aiming to...
Thank you so much for your awesome script. Saved me a lot of tedious work in trying out different fonts across an entire project. Seriously, I...
Thanks for letting me know and I'm glad you enjoyed it. Thanks for being a supporter through Steam as well!
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Welcome to GTGD S2 LEARN UNITY 2D, a brand new tutorial series relaunched for Unity 2021! In this series I'll be showing my approach to using the...
Good work both of you! I like the level design Portal.
Nice video and good work with the assignment. I'd set the code to check for no enemies every few seconds like you were thinking.
Thanks. The npc goes into the pursue state quite regularly so when they are in the range attack state you could alter the code so they don't go...
That's a good solution. I do that quite a bit myself these days to avoid any such issue.
A+ Nicely Done :)
Hello Mboko, Currently to the best of my knowledge UNET doesn't have a public standalone server arrangement. It is in Unity's development...
It will only work if there is just one camera tagged as MainCamera of course.
Hello and welcome to the new GTGD S1, a Unity 2017 multiplayer tutorial. This training course is of intermediate difficulty so you should first be...
It might be that the player master is not setting up the reference to the player GameObject in time. A script execution order problem. If that is...
Well that is it everyone, all good things have to come to an end, and video 210 is the final video for GTGD S3 :) Thanks for being part of an...
A+, Great work! I really like the moving platforms! Sorry I didn't see your video sooner, I've been away for a bit.
A++ Really Excellent! The ending boss fight is a nice touch
Double click on the error to go to the potential problem area in the code. Basically it is saying that the script is trying to get information...
Look at the name of your OnEnable and OnDisable methods. They are Unity methods and must match the Unity names exactly or else they are never called
So cool! Really nice work there! Thanks for sharing your knowledge as well