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They start as RGBA32 and end as RGBA32 but somewhere in between (like when anyone would start to paint) a script running on the folder was setting...
SOLVED An import script was setting an override on textures in the folder, though the final texture format override was the same there must have...
Similar issue here with no results when trying to paint Streams, but there are no warning on any of the properties Using Unity 2020.3.21f1...