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This is not a solution, it's a workaround. A crude one.
Hello! This is an issue I've had several times in the past. Every time I update to a new version of Unity and a new version of HDRP, and...
I have a Unity Plus subscription prepaid until Feb 2022. It's activated in Unity Hub but it doesn't work in the editor. I've tried in both Unity...
Title says it all, drives me crazy.
Hello! Just wondering what platforms this asset supports. In particular, I'm hoping my game can support Nintendo Switch, other consoles, and...
Nope...
No solution, and as you can see, not a lot of attention in this thread :'((
Bump
Thanks for the update! Are you able to give some pointers on how the friction and damping has changed? The handling on my vehicles feels very...
I'm getting very large build sizes. Upon inspection in the editor log I found these stats: Textures 365.2 mb 4.3% Meshes...
I'm now having difficulty with my vehicles vibrating when stationary. Looking at the rigidbody info I can see they have a very small velocity....
Bottom out force coefficient of 0 does appear to be more stable. It's hard to know exactly, the issue is intermittent.
That definitely improved it, however some vehicles still experience occasional issues. Here's another configuration that flipped a car when...
My issue sounds characteristic of the first case you mentioned. I'll try lower it and see how it performs.
Hello! I'm having difficulty with my vehicle flipping in out of control in the air after driving over small objects. It seems that any object...
Found the issue, I had a very large ground plane. Disabling occlusion in the static settings fixed it.
I'm afraid I think I am this time. The only relevant post is from Unity 4.5 and has been fixed, however clearly it was not.
I'm trying to do some occlusion baking in my scenes. I have a number of trees, cliffs, and buildings marked as static, but upon building I'm...
Bump, same issue - getting many reports from users about crashes and many crashes in Cloud Diagnostics.