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I'm having the same issue. On PC though. Have you found a solution or workaround? Entities 1.0.11 Unity 2022.3.2 & 2022.3.5
No it wasn't
You're right. Thank you
This is extremely important and yet I've seen zero info about it from the Unity team, just the "Entities Addressables coming soon" with no...
No, I Haven't been able to reproduce the error in a smaller project. Tried 1.7.0 preview, no problems so far. Thank you!
Since the recent DOTS 0.50 update (Burst 1.6.4 and 1.6.5) the editor has ben throwing these errors every time I enable the Burst compilation on...
Thank you so much! it works now. BTW, are you Orbis Terrain developer?
Hello. I'm working on a procedural terrain mesh, using the Entities and Physics packages. I just updated those packages to the 0.50 version which...
What is the current state of this optimization? Where can I found more info about it?
Well, this advices work beyond this issue haha. I solved it. Thanks! I indeed assumed that a quaternion was initialized, because some other...
Hey @GliderGuy I'm having the same problem as you had, could you tell me what was the cause of your error, please? It's been several hours and I...
You can make whatever shape you want, the only limitation actually related to the asset, is that the built-in prefab spawner will only spawn in...
I mean, I could add another component to react with, instead of reacting to the one which holds the data, but feels like its complicating things....
The problem is that for example, in the Ability trigger system, some system set the index of the ability in the trigger component, then another...
Haha don't worry, maybe I should make it clearer, but I don't know how haha
Actually assuming both Run() and Schedule() should behave as currently only Schedule() does. What could be the best pattern to clear flags using...
Yes, I know that, let's assume that what you guys say is the expected behavior. But if I execute it with Run(), it doesn't trigger it multiple...
UPDATE The last example provided now gets called multiple times, the same as the first example when executed with Schedule(). Maybe It was a...
I used to think that way, but why it is only triggered once with Run()? Also I have another system Entities.WithChangeFilter<TotalDamage>()....
Hello, I'm trying to make an ability trigger system. And while it does the job, I'm having some issues. I have some 2 systems, one collect user...