A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello all, just wanted to point out again, you should really check out the personal forums of Invector : http://invector.proboards.com/ Its full...
Are you still trying to get this to work? if so try this: I don't know all your code, so this is generic, but will do what you want without...
Ok, im not a great scripter, but im learning. and I learn mostly by reverse engineering common scripts and the like. It helps me retain the...
@Shadex. sincerely , I am touched by all your thorough answers even towards obvious new beginners, TBH when I read many of these questions I...
A simple request @ Invector team. I see a lot of comments and requests for added functionality and while I do not wish to condemn any of these...
I am still adding to it, and making more modifications which I will continue to update, its certainly not the best system out there but I suspect...
just drag your weapon you'd like into your characters weapon handler so if its a sword, drag it into your handler@sword handler on your character,...
code last edited/updated 6/27/2016 5pm EST to add more features here is a quick youtube video to show setup and GUI HUD creation [MEDIA]...
I have been writing a add-on script that adds the following: Experience (with experience progression table and custom XPGained GUI text on enemy...
its in the inpector field of the actual V LockOn script component you would add to the player camera.
Thank you for the response, however I think I may have been unclear. But I was able to adjust it the way he wanted and I will explain it here for...
My codesigner had a question on the LockOn component. He rather likes using it but would like to also be able to rotate the camera at will but...
Thank you for the quick answer! and indeed that helped me fix my issue. also, on my controller component I am using root motion(forgot I decided...
I have a question. Im hoping I can get better understanding. I have set up a series of strung together attacks. what I seem to notice is after...
wow., you totally beat me to it...lol. and here I thought I was going to tell you something you didn't know. awesome support.!! edit: to be...
edit: Fixed issue. under Bake settings, the default values screw everything up for the navmesh. for example mine was set to Drop Height = 0 Jump...
well sadly, I did everything mentioned. and its still not working. I don't believe this to be an issue with the asset package to anyone reading,...
I will check both solutions when I get home today, one of the best things about this community but also the worse is how fast you all are at...
Is there any tutorials or anyone able to assist with setting up AI enemy to pursue the player over things like the ClimbUp prefabs and StepUp...